On today’s show we catch up with the resident alien Robby Swan, is motion and static monitors correct?, an update on the Asetek sale, need a triple screen DDU?, 2026 eNASCAR Coke Series updates, one week in and two patches already, tell you why you need to turn off the racing line and we take a look back at 2025 and a look toward 2026.
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
***SAVE FOR END OF THE SHOW***2025 In The Rear View
Chad McNeese — 12/7/2025 8:55 AM
I just had a topic idea for the show (and maybe you already do something like this), as we close in on the end of 2025
Top 3 or 5 Hits of 2025
Top 3 or 5 Misses of 2025
Top 3 or 5 Hopes for 2026
Could be a mix of gear, events (race and other like expo) or any other notable memorable items.
Top 3 or 5 Hits of 2025
Mike – Moza Active Pedal, Expos in the USA!, iRacing continues to grow, I continue my streak of winning in NiS every year.
Brad – Sim Gaming Expo-Chicago, Daniel Newman Racing, Max’s impact on sim racing
Donnie – Sim Gaming EXPO at the top accompanied by the iRLP coming together, getting booth, and having a presence at the show.
Chris – Largest Daytona 24 ever, track Art updates, return of the Indy 500, tire wear on road courses, connection Black Flag, Sim Gaming Expo.
William – Gt3 tire model, 2025 Special Events, Sim Gaming Expo
Top 3 or 5 Misses of 2025
Mike – Still no race control updates, oval refresh, gen 4
Brad – Simagic Active Pedal (vaporware?), iRacing UI Update, Tarriffs
Donnie – NiS, dont have to say much about that. iRacing’s tent pole series should not be such a shit show. The Gen4, the car started off awesome, until you spent time racing it. This was a typical iRacing release. Release an unproven product to the community and let them “have at it.” It took iRacing two full seasons to make a significant correction to the car.
Chris – New UI, lousy officiating/protest consistency, new UI: it’s so hard to see things., goodbye Road to Pro.
William – Broken GTP in season 1, timeline of the graphics engine update, even though it debuted in 2024, the rain for the first half of 2025 was out of control.
David – NiS 2025
Top 3 or 5 Hopes for 2026
Mike – Moza adds telemetry effects to the pedals, race control fixes, big wins daytona, darlington hopefully, continue my win every year in nis thing.
Brad – Race Control updates both road and oval, Better stewarding for repeated actions, NiS not to SUCK!
Donnie – Garage Access and a Trophy room, pipe dreams really from me. I am hoping iRacing can utilize the “large” amount of employees they apparently have and really start cracking down on improving race officiating and post race stewarding.
Chris – Better officiating/protest consistency, scuffed tires, cleaner NiS, Digital Super Dirt Week special event at Oswego
William – Race control updates within the year, more new tracks suitable for multiclass racing, Toyota GT3, Ford GT3 Evo, Aston GTP.
David – Race control on oval; pace car waits on leader, multiclass starts.
Following the successful partnership between the FIA and @iRacing starting in 2023, the FIA and iRacing has together created a global entry point to motor sport, with over 20,000 12-month subscriptions activated and more than 123,000 drivers competing in the FIA F4–branded… pic.twitter.com/o0OF0j9duC
Totally agree with Brad on the driving unpurchased new cars thing during week 13. Entitlement. Key word. I’m 65 and I didn’t grow up in an era of expecting anything for free. The claims he makes that it would make more revenue for iRacing. How the hell does he know? These are cars that are modeled after real life race cars and this is the closest 99% of us will ever come to driving them. The most endorphin stimulating time of new content of a car/track is the first hour or so. I’m a 80% plus content subscriber and I purchase content for the privilege to experience these things whether I participate in a race or not. Tell me, 30 years ago, had a video game in an arcade or bar been made to this type of reality, could you not see yourself sticking $10 in coins in for this experience? Once people have experienced the initial fun, my opinion is they may just move on without purchasing anything.
I also think sometimes that iRacing being an American built simulator there is some envy by some overseas. Don’t like it, then go play your European Assetto Corsa.
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Mike – P MX 5 cup starting 24th out of 28. Got the P3 by the end of lap one ended up finishing P2. What an awesome race.
Then started at seventh and won the race winner winner, chicken dinner I had to race hard against another guy and earned it, but I certainly did. Career win number 118.
Tried to back up my win, but ended up with a P3 after starting P2
Whole position went off in the grass on my own and finish P3
Then pole position. But wreck out actually got ran over from behind on a tight corner couldn’t get turned around and ended up in the back so just quit.
Whole position had some fantastic racing between five cars for the lead I was leading when I overdid it and miss my breaking point by about 5 feet wrecked the car and wrecked out. That might’ve been some of the best road racing I’ve ever done on the service.
Started from Paul and had to earn it but winner winner chicken dinner. I got the second win of the week.
Started from pole again. Wrecked out from 2nd place from behind in the slow hairpin corner. DNF.
P one winner winner, chicken dinner, good battle with about five cars eventually, they all wrecked off as I held the lead most of the time and won the race third win of the week career win number 119
Started P2, but got wrecked out early on.
Then I did it again another win winner winner chicken dinner
Started P3, but wrecked out was starting to make mistakes.
Started on pole position ended up, wrecking out, trying to retake the lead from a guy. I got to the outside of him, but he didn’t move over to leave Lane and I ended up getting forced into the wall and we both wrecked from first and second then he was upset on the radio telling me I took unnecessary risk, etc. etc..
Global Mazda MX 5 cup
Mike– started P1 and finished P6 at Virginia international raceway North course.
Then started 10 out of 12 and finished P8 not a great race kinda all over the place
League / Hosted Races
Week Seven – Texas
Mike- p wrecked out
Doug – P15 started 16th without qualifying was a little intimidated, wanted to start from the rear. Got caught up with a car on lap seven there was an incident coming out of turn two on lap six ended up finishing 15th.
Grass Roots Racing
GTP/GT3 League – Road America Endurance Race
William W – P1!! Qualified 1st and led wire to wire. Was fairly confident going into this race as Road America is one of my favorite tracks, and was putting up very fast times during the testing the week leading up. Got out to about a second lead by the end of the first lap. Got the advantage to about 3 seconds once traffic started and that’s where it stayed. After the second stop just focused on not killing the car or doing something stupid. Up front it was mostly uneventful for a race I won. Anxiety started to creep in towards the end just knowing the win was mine as long as I didn’t sabotage myself. Super happy to take this one. Currently leading the points through 8 races, though it is very tight and next track is fuji. Not bad but definitely not as fast as I am at RA.
Brad W – P26 I wrecked during qualifying so I started p19. I was able to drive up to the top 10 before the first pitstop. After making the stop I was running p10 but was taken out by a GTP driver that used me for a brake pedal getting into T5. Took a 6 minute tow, my race was done.
RFK Holiday Showdown
Brad – P30 I started P12 and drove into the top 8 only to get collected in an early wreck. I used my one fast repair and managed to work my way back into the top 10 only to get wrecked again. This event has been really fun the last two years but they added splits to it that were not broadcasted. It was a typical NiS race, 4 yellows by ap 25 and the yellow I was taken out on was number 7 on la 44, of a 100 la race. They ended up with 14 yellows…kind of glad I was wrecked out.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
Race To The Summit
Description
On today’s show we catch up with the resident alien Robby Swan, is motion and static monitors correct?, an update on the Asetek sale, need a triple screen DDU?, 2026 eNASCAR Coke Series updates, one week in and two patches already, tell you why you need to turn off the racing line and we take a look back at 2025 and a look toward 2026.
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
On today’s show we will cover the new build and what’s happening in Week 13, attempt to catch-up up on way too much hardware, see which iRacer is now a World Champion, dig into the 2026 iRacing Special Events Calendar and which hardware company is facing a take over.
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
The IMSA Esports Global Championship is over! BMW M Team Redline scores the win and title in the GTP ranks! Coanda Esports wins it all in GTD! Congratulations to all on a fantastic season!@IMSA | @vcoesportspic.twitter.com/I0iOcNCDqJ
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This video is a review of the Simsonn Plus X Racing pedals, focusing on their value, customizability, and performance, especially for a user who races from a desk setup. The reviewer concludes they offer the best value in the mid-range pedal market.
Here is a summary of the review:
Recommendation: The reviewer highly recommends the Simsonn Plus X pedals for anyone looking in the mid-range pedal setup (07:10 Opens in a new window ). They are notably sturdy for a desk setup due to their weight and the base plate’s construction (08:03 Opens in a new window ). He believes they outperform lower-end load cell pedals and provide performance close to pedals in the $400–$600 range.
Price and First Impressions: The pedals are priced affordably in the mid-range (around $300 with a base plate), which was surprising given their high-quality appearance (00:17 Opens in a new window ). Assembly was easy, comparable to “easy IKEA furniture” (01:28 Opens in a new window ).
Almost every aspect is adjustable, including the angle and height of the pedals, and different brake dampers and throttle springs are included.
The Simsonn software allows users to tune pedal curves (04:22 Opens in a new window ). This feature can help users with trail braking precision or smoothing their throttle input, acting as a “crutch for your weaknesses” (05:25 Opens in a new window ).
Brake Pedal: The reviewer, who uses a desk setup, softened the brake to use less force, but it still felt “completely precise” and high quality (02:47 Opens in a new window ).
Clutch Pedal: The clutch feels linear, lacking the satisfying “dump feel” that the reviewer prefers in some other pedals (03:09 Opens in a new window ).
Throttle Pedal: The throttle uses a hydraulic system, which is an improvement over a standard spring, though the reviewer noted it lacked the “squishy feeling” of some higher-priced hydraulic pedals (03:41 Opens in a new window ).
Haptic Motors (Drawback): The reviewer was unable to get the optional linear haptic motors to work with the wheel slip setting in iRacing, which was a deal-breaker for his personal comfort level, though he noted other settings (like gear shift or ABS) did work (05:30 Opens in a new window ).
This video provides a detailed review of the MOZA R21 Ultra Direct Drive Wheelbase, a new 21 Nm entry into a saturated sim racing market.
The reviewer discusses the R21 Ultra’s features, comparing its value and performance to other high-end direct drive wheelbases like the Simagic Evo Pro, VRS Direct Force Pro, and Asetek La Prima.
Key Features and Specifications
Constant Force: 21 Nm of constant force direct drive [05:57].
Motor Technology: Features a “zero-cogging flat wire technology motor” for a smooth driving experience [06:06].
Encoder: Uses a 21-bit magnetic encoder, providing over 2 million measurement points per 360-degree rotation, which contributes to smoother force feedback [06:51].
Design: Smaller, more compact CNC machined aluminum housing than previous models, with options for Fanatec, side, and front mounting [09:09].
Connectivity: Uses the standard NRG/D1 style quick release but lacks USB pass-through for third-party wheels, a key difference from competitors [000:09:47].
Safety: The reviewer notes that an emergency stop button is not included and must be purchased separately, despite the unit’s power [10:24].
Low Frequency Effects (LF): Supports an additional feedback layer for games like iRacing to generate effects like curb strikes and gear changes, which adds immersion but is not available universally [13:46].
Software and Settings (MOZA Pit House)
The video gives a tour of the MOZA Pit House software, detailing:
Basic Settings: Including steering angle, soft limit stiffness, and output torque limit [22:00].
Advanced Settings: Filters like Force Feedback Interpolation, Natural Damping, and Natural Friction, which the reviewer was able to run at lower values than previous MOZA bases due to the R21 Ultra’s refined performance [28:09].
FFB Equalizer and Curve: Tools to adjust the amplitude of effects at different frequency ranges and modify the linearity of the force feedback response [34:10].
Driving Experience and Conclusion
Overall Value: The reviewer concludes that the R21 Ultra offers good value for its strength, but its lack of USB pass-through for high-end wheels and its awkward positioning in the ecosystem might make other, slightly less powerful but similarly priced competitors a better fit for the majority of sim racers [50:38].
Refinement: The R21 Ultra offers a noticeable improvement in refinement, detail, and smoothness over earlier MOZA bases, requiring less filtering to achieve a good feel [41:47].
Strength vs. Fidelity: The reviewer cautions that while the 21 Nm is powerful, users who prefer running at lower force feedback levels (e.g., under 12 Nm) might find the fidelity of weaker, competing bases (like the 12 Nm R12 or La Prima) to be better, as the R21 Ultra is better suited for those who will actually use the higher end of its dynamic range [46:31].
Jimmy Broadbent Collection
We have absolutely SENT IT!
The Pre-Order for the @JimmyBroadbent Collection goes live NOW! Order today and don't miss out on this first drop.
This video provides a quick update on the resolution of early issues with the Simucube 3 force feedback base, followed by a look at the creator’s initial Force Feedback (FFB) settings for iRacing and Le Mans Ultimate (LMU).
🛠️ Simucube 3 Issues and Resolutions
The creator reported four major hardware and software issues with the new Simucube 3 base, all of which have since been resolved:
Control Box / EMI Issues: Resolved. The creator can now run his motion systems without an isolator, and the base works fine with no flickering LED or issues when bolted straight to the rig [00:40]. Simucube has a solution for the control box that they will communicate soon.
FFB Knocking Issue: Resolved with a firmware update (Tuner version 3.0.3) [01:04].
Hardware Disconnects / EMI: This was traced back to a faulty power supply. The original power supply was found to be causing a voltage drop and bad ringing, which sent EMI into the rig. Replacing the power supply fixed all disconnect issues [01:11].
Loss of FFB/Damping: The creator has not experienced this issue on firmware 3.0.3, and the Simucube team has a fix coming for other users who may still be seeing it [02:30].
Overall, the creator concludes that all big issues have been resolved and the force feedback quality is excellent [02:58]. He also corrects a previous statement, confirming that LMU does have telemetry force feedback available [03:06].
⚙️ Simucube Settings for iRacing
The video shows the creator’s preliminary settings within the Simucube Tuner software:
Ellis – P6. Start a dead last in the top split and finish P6. At Willow Springs.
IMSA
Hall – P1 highest at spa, 1st and 2nd wrecked right in front of me on last lap
Brad W – P4 GT3 Spa. Started p6 and was forced three wide into the chicane at the start. That forced me to make contact with another car that resulted in him spinning. I had a great race contending for a top 5 all race. I had one of the best races shaping up over the last 4 laps with p4. That was until the white flag lap when an LMP2 (1000 less SOF gap to GT3) decided that he needed to get in the middle of us even though he was 10+ seconds behind his closest competitor. I was able to grab p4 when he spun in the chicane coming to the checkers. Finished p28 in division 3 for the season. My iRating was higher when the season started and I never really got it back after losing 300+ in the first few weeks.
William – P4 and P12 – P4 was 2nd split. Pretty fast people in there but I was on pace and had a good run. Kept it clean and brought home a good result. P12 was top split european split with about a 4k GT3 field. Very fast people but felt I held my own with people near my pace. Split was so high that I still gained 34 IR for finishing 12th. But man did I get bullied in the beginning of this race. Some of the GRR guys were watching in discord and they were scared for me. Still don’t think i’m quite to top split, but I’ll take a decent result.
League / Hosted Races
IRLP Polar Series
Week Six – Bristol
David – P16 wrecked out early, a guy got tight on exit and left reared me, quickly apologiezed, and he may have even been a little surprised that he even got to my fender cause there were four cars that I was going to let freight train me and was not as hard on the throttle
Mike- p6 had a pretty good race led some laps ran top five basically got screwed on some pit strategy at towards the end, but a respectable finish for me P6
Grass Roots Racing
GTP/GT3 League – COTA Sprint Race
William W – P4. Had never raced this track before going here this week. Did practice on Monday and race Tuesday. At no time was I comfortable. I know a lot of people like this track but it is not for me at all. Just happy to get out of here with a decent finish and not see it again for a long time.
Brad W – P13 overall and p10 in class. I started p8 and felt very good about this race. I was caught up in the T1 mess that always comes at COTA. I had to basically stop to avoid hitting a spinner. That dropped me down a few spots. I ended up spinning a few laps later while pushing too hard to gain spots back. Finally settled into the top 10 before pits and was happy with it. I gambled with a very tight fuel fill to try and gap those around me. Even though JRT had me needing even less than what I actually took. I was running in p8 coming towards the end when I realized I was .6 gal short. Had to pit as we took the white and that dropped me 5 spots.
Hosted-
Ellis – P pick up cup at Phoenix qualified P2 drove all race long and P2 trying to catch the guy. I was only one second back and then some 4000 eye rating guy came driving up through the field went by both of us and won the race so I finished P3
Mount Washington, VW beetle up the hill. I put up a respectable lap at least I thought it was but it’s 48 seconds off of Pole. I did a 540 in the pole is a 452.65th fastest in the race to the summit sponsored by race craft
Chris McGuire hosted car of tomorrow June 5 at Talladega started P8 and end up winner winner chicken dinner. At one point I was catching the leader and I had a huge maybe 10 or 15 mile an hour faster run than him and he pulled down in front of me by himself off his nose as he tried to block I went on the win the race.
Then same car at Daytona wrecked out
Then carb cup gin seven at Daytona. P3
Then pick up cup at Phoenix started PA finish P4
Think qualified at six and finish P6 I was fading at the end
Then carb cup gin seven at Daytona wrecked out.
Supercars at Michigan finish P6. Some guy was going below the line and trying to blend up and I called him a clown and then he tried to take me out and they ended up booting him out of the race cause he wouldn’t stop.
Jen 4 @Daytona hosted wrecked out
Pick up cup at Phoenix finish P3
13th week ridiculousness BMW M2 at North Wilkesboro started dead last finish sixth overall P3 in class
FIAF4 @Willowsprings started 10th finish P6
BMW M2 at Summit point started at 12th finish P8
FIA cross car at Winton motors raceway rally P6. Started for the pole position.
Pick up cup Daytona wrecked out
Winter NIS at Daytona fixed. Green flag for the longest time we got through one and a half green flag shop before the caution start coming out. I got involved in a wreck. Three minutes damage got all of it fixed but wrecked out pretty hard racing near the end for 15th on the White I drove it in there and took the guy out didn’t mean to so finish P 19.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
Widget Factory
Description
On today’s show we will cover the new build and what’s happening in Week 13, attempt to catch-up up on way too much hardware, see which iRacer is now a World Champion, dig into the 2026 iRacing Special Events Calendar and which hardware company is facing a take over.
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
On today’s show, North America’s first Sim Expo is returning for 2026, see what separates you from pro sim racers, possible Simucube 2 updates and Simucube 3 woes, are you willing to buy sim gear from Temu?, Smoke was throwing elbows, an updated FOV guide and it’s Week 12 so you know what is around the corner……
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
Experience: This is the most costly and physically demanding tier. When the user slams on the hydraulic brakes, the belt tensioners crush their chest to mimic G-force deceleration, getting as close as possible to a real race car without smelling gasoline (05:01 Opens in a new window ).
Equipment: A gear-driven or belt-driven wheel (like a Logitech G29 or Thrustmaster) clamped to a desk.
Experience: The defining characteristic is the rolling office chair, which slides backward when the user hits the brakes (00:59 Opens in a new window ). It uses potentiometer-based pedals that measure distance, not pressure.
Equipment: A wheelstand is added to lock the office chair in place. The biggest upgrade is the load cell brake, which measures pedal pressure like a real race car (01:33 Opens in a new window ).
Experience: Users often upgrade to an entry-level direct drive wheelbase (3–5 Newton meters of torque), providing a smoother feel for catching slides.
Equipment: A full, rigid rig is built (made of wood or tubular steel) to eliminate frame flex.
Experience: Visually, the user graduates to an ultrawide monitor, allowing them to finally see the corner’s apex without using a ‘look’ button (02:24 Opens in a new window ).
Equipment: A durable and infinitely adjustable 80/20 aluminum profile rig is used, along with a fixed-back bucket seat.
Experience: The display is upgraded to triple screens for genuine peripheral vision (03:03 Opens in a new window ). The powerful 10–12 Nm wheelbase makes a 30-minute race physically demanding.
Equipment: The focus shifts to an ecosystem of details, including a collection of swappable steering wheels (e.g., formula style, deep dish).
Experience: The secret sauce is tactile feedback via base shakers (butt kickers) under the seat, allowing the user to feel curbs and tire lock-up through vibration in their spine (03:49 Opens in a new window ).
Equipment: The user switches from screens to Virtual Reality (VR) to be placed inside the car. Wind simulators are added to blow air that speeds up with acceleration.
Experience: The wheelbase torque increases to 20 Nm or more, where crashing without letting go of the wheel could result in a sprained wrist (04:31 Opens in a new window ).
The video “What Seperates You From Pro Sim Racers?” by Markus Soholm explains that the difference between professional and amateur sim racers is not raw pace or natural talent, but a combination of dedication, mindset, and consistency.
Focus on Mistakes: The host shares his own journey, where he initially dropped to an incredibly low iRating when he started 03:54 Opens in a new window . His turning point came when a friend noted his pace was fine, but he made too many mistakes (e.g., speeding in pits, under/over fueling, crashing) 05:12 Opens in a new window , 05:24 Opens in a new window .
Work Smarter: Professional sim racers may spend up to 40 to over 70 hours practicing for a single special event 08:02 Opens in a new window , 08:15 Opens in a new window . To keep up without that time, you must “work smarter” by being analytical, challenging your curiosity, and seeking out coaches, analysis tools, or free YouTube videos to gain access to the “pool of knowledge” about pace and consistency 08:26 Opens in a new window , 08:43 Opens in a new window .
The Ultimate Goal
Enjoy the Journey: The most important takeaway is to enjoy the process of becoming a better driver, including the mistakes and the learning 09:59 Opens in a new window . Chasing only status and good results will eventually lead to burnout 10:22 Opens in a new window . The real meaning is in becoming better not just as a sim racer, but as a person 10:35 Opens in a new window .
This video, “15 OBSCURE iRacing tips that are actually useful!” by DJ Yee-J, provides a comprehensive list of specific and often lesser-known tips to improve performance in iRacing, focusing primarily on oval racing.
The tips cover car physics, UI navigation, track-specific line adjustments, and pit road strategy:
Car Physics and Track Line Secrets
Paint and Grip
On tracks where the painted line is on the banking (not the apron), the paint has more grip than the asphalt in iRacing 00:22, allowing drivers to “hook that paint” for better corner speed (e.g., Charlotte).
Tire Heat and Bumps
Bouncing the tires adds significant heat, arguably more than sliding them 02:02. This means going over track bumps increases tire temperature, which is a factor to either use to your advantage or avoid to save tire wear.
Progressive Banking
At tracks with progressive banking (like Homestead), splitting the lanes (two wheels on one lane, two on the other) can cause the car to get loose 03:29. This can be intentionally used to help a car that is otherwise pushing too tight.
Brake Bias Adjustment
You can create a 6% range in your in-car brake bias by starting at a lower garage setting and then increasing it in the car 08:09.
You can go below or above the minimum/maximum garage brake bias settings for an extra 3% range by using the in-car adjuster 08:53.
Late Model Apron Clips
Late Model Stock Cars can use well-timed apron clips to gain speed and rotation at high-banked tracks, which allows for more aggressive throttle application 09:14.
Track-Specific Advanced Lines
Las Vegas: To avoid the worst bumps in Turns 1 and 2, you must either stick the line early on the bottom or go 3/4 to a full lane off the bottom10:00.
Darlington: The wall swings away from you on corner entry, which is the reverse of Safer Barrier tracks. To use all the real estate, you must turn right as the wall juts away and then turn back left 10:46.
New Hampshire: Due to the low banking, nearly every car uses the apron11:27. Treat the track as being as wide as the apron allows for optimal lines.
North Wilkesboro (New Rescan): The small concrete strip on the apron in Turn 1 surprisingly provides more grip than the asphalt12:39.
UI and Pit Road Tips
Timing Loops: Since iRacing uses timing loops, you can briefly exceed the pit speed limit and then slow down to average the speed back out over the section 07:30.
Practice Groups: You can change your practice group via the ‘entries’ tab to be alone on the track for uninterrupted qualifying laps 01:17.
Pit Speed Limit: You can usually run about 1 mph over the posted pit speed limit without getting a penalty 07:03.
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Mike- Pdnf car was super super tight. I qualified 15th out of 26 and split two Nim Cross is in here and I invited him to our league and on lap 30. The guy in front of me just spun out all by himself and somehow someway I couldn’t miss him and took the right front off the car
Global Endurace
Mike, David, Greg, Tom p5- Was as high as 2nd, to big 12 min wrecks, plus only 5 cars still remaining lead us to stop with about 8 hours to go.
Gen 4
Ellis – P at Chicago land. Top split 19 cars there were two splits. Qualified fourth. Ended up leading some laps, but made a bad pit. Call on tires and fuel ended up having a pit under green when others didn’t eventually caught a lucky caution. Got a lucky dog back to the lead lap and made my seat way up to 12 out of 19 to finish P12.
B Open
John – P5 This was a good race on old Atlanta. Two cautions in the first 10 laps. Green rest of the way. I stayed out on first set of tires for 50 laps. A bit of a gamble that paid off. Guys that pitted early lost a lot spots on the track they never got back. My tires at the end were good enough to pick up two spots in the last 10 laps. First B open in a while and felt good to finally get a top 5 and NOT GET WRECKED. But, the fun was short lived because I got a P26 at Auto Club my next race. Got taken out on lap 1 in turn 4. Too much damage – I was done.
Ring Meister
Mike – P street stock. DNF ran into the guy in front of me when he slowed down more than I expected to in a king corner that caused me to spit off my car was against the wall so I held the brake and was waiting for the field to pass before trying to reverse but sure enough they wrecked in the same king and came sliding sideways and destroyed me some 30 seconds later
Started Paul position went off a little bit but that was enough to get past and I could never catch the guy again and finished P2
Qualified fifth. Ended up spinning in a heavy breaking zone and a few cars hit me and I lost all steering DNF.
Started on Paul position quickly lost the lead but then was in second holding up third and fourth we actually went three wide at one point one guy wrecked off, threatened to protest me, but it was just a racing incident. On the final lap, the leader lost connection and then me and another guy were fighting for the win, but I couldn’t catch him P2.
Qualified on pole position and he ended up finishing second.
Then top split qualified fourth fell to six got back to fourth made a mistake and went off. Had to turn around backwards ended up finishing P 13.
Pole. Lost to lead pretty quick but then on the real fast left-hand kink turn I got to the guys inside and I predicted that that he would go off if I got to his inside sure enough that’s what happened. He ended up in the grass. I got the lead a few corners later, though I was out of control and shoved it in the wall, headfirst and wrecked from the lead DNF.
IMSA
Hall – P2 high at tona, 0-2 for finishing first lap at Spa
Brad W – P4 (GT3-Daytona) Started in p8 and was up to p3 by T6. GT3 leader started too soon so we ran up on the Prototypes in T1. Needless to say it was all about avoiding the spinning cars. I did not have the pace of the top 2 but was just a bit quicker than p4. Managed to stay in p3 for about 80% of the only to get punted by p4 getting into the Lemans Chicane. This dropped me to p6 and over the final laps i was able to get bay to p4 and on the bumper of p3(the guy who punted me). I made a few attempts to get by but he was in the Porsche so while I could get to him he was too strong for me to complete the pass. I also did not want to do to him what he did to me.
P1 GT3(Nurburgring) Started p2 but slipped to p3 at start. The three of us were much quicker than the rest of the field so I knew it would come down to us. P1 went wide through the stadium section and fell to p3 about 15 minutes in. Traffic caught us and p1 was knocked off course getting into the last chicane by a GTP. That gave me the lead before pit stops. Was able to maintain and stretch it to 4 seconds over the remaining time in the race. A little redemption from earlier in the week where I was wrecked out of p1 by a spinning GTP car.
William – P9 and P6 – Nurb GP Both top split, nothing remarkable about either race. Didn’t have the pace here that I found later in the week but unfortunately didn’t get time to run another one. Sitting P4 in Division 3 IMSA with one week to go. Need a really strong week at Spa, but thankfully as we will find out I have found a ton of pace there.
Draftmaster
Mike- 87 at Daytona qualified ninth out of 19 top split. Drove up to fourth but then faded back to finishP7.
League / Hosted Races
IRLP Polar Series
Week Five – Darlington
David – P 12, got loose right in front of someone, they couldn’t avoid, had aboutg 1min 40 of damage
Justin – P wrecked ?
Brad – P wrecked out. I just don’t like this car at all.
John – P parked. Wrecked on lap 52. Damage was repairable, but I figured no need to go on.
Grass Roots Racing
GTP/GT3 League – Spa Endurance Race
William W – P2 – p3 overall – 15% chance of rain during session so thought I was clear but didn’t even think about the possibility of loading to a wet track. Struggled in the beginning and really bad in quali. Started well back in the field and spun myself twice getting too far off line on the wet trying to make things happen. Stayed on wet tires about 2 laps too long. But boy or boy once I put the drys on I was fastest on track by literal seconds. It felt so good and it was really fun searching fo the best dry line. Mad at myself for losing about 20 seconds on the spin because this was an easy win if not. But either was it was a lot of fun. Both my races this week were pretty fantastic.
Brad W – P4 in class and P5 overall. What a fun race! The track started 50% wet and was really perfect for the start. Worked through avoiding the early spinners and managed to settle into a decent rhythm and made progress toward the front. The track was perfect for dry tires at the first stop and was a blast to keep pushing and finding grip. I was surprised that we would need a second stop just for fuel. Pitted and on my out lap I just flat out messed up going into Pouhon. Forgot to downshift and I spun the car but ended up in more of a death slide. I was trying to get it straight and managed to re-enter the track in a very dangerous way that almost killed David. Definitely a code brown! Had this been a dry race I would have had no chance at a top 5, just did not have the pace.
David – P8, don’t start with dry tires in the rain, but gained spots on attrition cause I did keep it on the track
Elbows Out Racing League (LMP2 and GT3 Wednesday Nights)
William- P4 – Nurb GP- completely botched qualifying and didn’t set a time. Started in the back and immediately started the push for the front. Was able to miss a lap 1 wreck in stadium and pick off a few more on pace. Entered th pits in 5th and lost the position to 6th in cold tires. Was able to get back to 5th on pace and 4th didn’t put enough fuel. Held off a hard charging guy who is much quicker than me fo the last few laps for a strong finish.
Hosted-
Ellis – P 87 that Daytona P2 I was gonna win it, but the guy blocked
Supercar at outlon Park P4
Carb cup at Daytona. Qualified P2 out of 24. lead most relapse, including the last one, but the guy who was pushing me, shot me up perfectly and got around me on the last lap and won the race P2.
Pick up cup at Phoenix got wrecked out running fifth
Then pick up cup wrecked out again.
And finally finish P4.
Then pole position and led every lap and got a 6 point5 second gap on the field in won the race winner winner chicken dinner first win with the new gloves a new sim socks
Trying to go back to back I get the Paul position again this time I’m gapping the field. I have about a two second gap and I’m lapping traffic and as I lap the car as I go by him, he turns right right into me as I’m going by him, ended up sending in a protest.
Then pull position again took off leading, but some alien with a 6000 eye rating came from the back and caught me in overtake me and won the race and I finished P2 best of the rest Title idea
Then started P2 and finish P2. The winner was about a 10th or two faster than me.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
iRacing Leftovers
Description
On today’s show, North America’s first Sim Expo is returning for 2026, see what separates you from pro sim racers, possible Simucube 2 updates and Simucube 3 woes, are you willing to buy sim gear from Temu?, Smoke was throwing elbows, an updated FOV guide and it’s Week 12 so you know what is around the corner……
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
On today’s show we find out what is coming in the 2026 Season 1 iRacing build, ask, how low of an iRating have you seen?, find out what was fixed with the 2025 Season 4 patch 4, what are the best sim racing accessories under $80, help if you are deciding on which direct drive wheelbase to buy, more Black Friday deals and are we about to see a complete re-writing of the sim to reality concept?
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
The year 2025 was a landmark year defined by “game-changing” advancements, including the New Sim UI, core car physics overhauls, the Debris Refresh system, Adaptive AI, and substantial VR improvements. The sim team has grown to be four times the size it was in 2020, accelerating development.
Future Technology: Significant progress was made on a new graphics engine, next-generation tire model, and a forthcoming Career Mode.
Other Projects:
NASCAR 25: Successfully released on Xbox, PS5, and recently on Steam.
iRacing Arcade: Developed with Original Fire Games, launching on Steam in December, with console releases scheduled for early 2026.
INDYCAR: The Game: The team that built ExoCross has begun using their engine to build the foundation for this title, scheduled for release in 2026.
2026 Season 1 Build Preview
New Content (Tracks & Cars)
Category
Item
Key Details
New Tracks
Adelaide Street Circuit
Iconic Australian circuit, respected and demanding.
Miami International Autodrome
Debuting with five configurations, visually unique wrapping around Hard Rock Stadium.
Lucas Oil Speedway – Off Road
Off-road dirt road course, hosts UTV/Pro Truck racing; will be a free download for owners of the dirt oval.
Track Refreshes
Rockingham Speedway
Completes the NASCAR Refresh initiative with a full rescan and ground-up remodel. The new version is automatically granted to existing owners.
Bathurst
Strong chance for S1 debut; a visual refresh (not a rescan) to bring the art up to current quality standards.
New Cars
Porsche 911 Cup (992.2)
Replaces the current Cup car; features revised aerodynamics, suspension, and new physics, including ABS and TC as standard. Expected to be 1-1.5 seconds per lap faster than the previous model. The car is a free update for owners of the 992.1.
FIA Cross Car
Quick, nimble dirt road car, intended as a key entry point for the discipline. It will be available to all iRacers at no cost.
Simulation and System Updates
Car System Updates:
Dallara IR18 (IndyCar): Receives an art update and an expansion of the hybrid system overhaul (debuted in S4) to align with real-world specifications.
NASCAR Trucks: Received a new CFD-based aero model to improve handling fidelity, especially in side-by-side racing, and an update to the latest dynamic drafting model.
GT3 Class: Multiple improvements, including quality-of-life changes like auto-adjusting spring perches on six cars, and new engine models for cars like the BMW M4 GT3 EVO.
Sim UI: Receives substantial additions:
Search: A powerful new dynamic search feature for the Options menu.
Widget Editor: The first step toward full customization, allowing users to hide, anchor, offset, and scale dozens of UI elements (accessible via Alt-K).
Multiple Black Boxes:Four “Standalone” boxes (Lap Timing, Standings, Relative, Weather) can now be displayed simultaneously, alongside the main black box.
Netcode: Improvements are included to address issues like cars “popping” vertically and exaggerated lateral extrapolation.
Weather System: A fix is planned for the forecast model, which currently underestimates the likelihood of rain. Efforts are also underway to reduce the most extreme weather conditions allowed in official green flag racing.
Localization: UI localization is expanded to include French, Italian, German, European, and Brazilian Portuguese.
Ongoing and Future Development
TCR Class: A two-season overhaul project is underway and will debut in Season 2 with one new car.
Audio: A major re-architecture is underway, with the first new features (Global Track Reverb, Cockpit Reverb, Zone Reverb) now planned for Season 2.
New Graphics Engine: The team is targeting a “vertical slice” (focused feature completion on one car/one track) milestone in Q1 of 2026. Full completion is anticipated throughout 2026.
Physics: The physics team has been expanded with top engineers from four separate racing studios. Projects include FFB innovations, the new tire model, and multi-threading.
Future Content:
St Petersburg, FL: Planned for an S2 release.
Barber Motorsports Park: A full rescan and refresh is underway.
The No. 91 of Elvis Rankin and Charlie Collins take the GTP victory! The No. 181 of Xander Reed and Alejandro Sanchez hold off their teammates in the No. 118 at the line for the GTD win – Two in a row!@IMSA | @vcoesportspic.twitter.com/eRnfkrcGK2
It looked like Dylan Yeager was in control, but the formidable Alex Bergeron would NOT be denied on Monday night, working the bottom lane to win the opening Feature of the 2025-26 World of Outlaws iRacing Pro Series season at Volusia!@WorldofOutlawspic.twitter.com/ifaMxdDOPx
I’m reaching out because Slingshot TV is hosting a charity ARCA race at Talladega next Saturday, and we’re hoping to spread the word to as many sim racing communities as possible. 100% of all funds raised will be donated directly to Feeding America, and the event will feature a full broadcast, trophies, and giveaways.
If you’d be open to sharing this with your community, it would mean a lot — no pressure at all. Just thought some of your drivers might have interest.
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
POLAR SERIES — LAS VEGAS RESULTS! What a wild night in Sin City! The drivers rolled the dice at Las Vegas Motor Speedway, and the finish did not disappoint.
1st – Justin Thompson Justin hit the jackpot, timing his moves perfectly and cashing in for a big Vegas win!
2nd – Christian Chandler Christian kept the pressure on all race long, staying in the money and securing a strong P2.
3rd – Connor LaFrance Connor played a steady hand, avoided the chaos, and walked away with a solid podium finish. Another great night of racing in the Polar Series — next week, the stakes get even higher!
These are the 5 best sim racing accessories under $80 that will seriously upgrade your setup without breaking the bank. These are products I’ve personally tested and used, and still use on my set up and will make a massive difference in immersion and performance. THE LIST:
This video from the Boosted Media channel is a comprehensive 2026 buyer’s guide for direct drive sim racing wheelbases, aiming to demystify the technology and buzzwords like “full force” and “telemetry-based force feedback” [00:17].
The presenter, Will, breaks down the key aspects for making an informed decision:
1. Force Feedback Strength and Dynamic Range
How much strength is needed? The primary goal is enough dynamic range to communicate what the car is doing without clipping or requiring explosive muscle input [04:28].
The Sweet Spot: For most adults, the ideal constant force falls between 10 to 14 Newton meters (Nm) [04:46]. While weaker wheelbases (5-9 Nm) are fine for beginners, the 10-14 Nm range is considered the point where most users won’t feel compelled to upgrade for strength [05:08].
Safety: Wheelbases are serious equipment. Anything over 5 Nm is not recommended for children under 12, and users should be mindful of the potential for injury [05:26]. The presenter notes that 15-16 Nm at peak is generally more than enough for competitive driving [07:25].
Clipping: This occurs when the required force feedback signal exceeds the motor’s maximum torque, causing the force feedback to “flatline” and lose fidelity [10:39]. Running into clipping during driving is bad because it can make the car feel disconnected or like it’s understeering [11:00].
2. Software, Firmware, and Direct Input
Direct Input (DI): This is the 30-year-old Microsoft technology (API) that historically handles force feedback [12:29]. Most modern titles use DI’s constant force effect, updating up to a thousand times per second [18:27].
The Role of Filters and Algorithms: Sim racers often aim for “minimal filters,” but the presenter stresses that a lot of signal processing and filtering are always happening behind the scenes (firmware/software) to counteract issues like wheel oscillations and make the wheel feel realistic [13:55].
Consistency: A quality wheelbase produces smooth and accurate force feedback without requiring excessive filtering that numbs the driving feel [17:11]. Updates to firmware/software can fundamentally change how a wheelbase feels [14:43].
3. Next-Gen Force Feedback Technologies
Manufacturers are developing proprietary APIs to overcome the limitations of Direct Input, leading to new buzzwords:
API-Level Telemetry-Based Effects (e.g., Logitech TrueForce, Fanatec Full Force): This adds an extra layer of high-frequency effects (like engine vibration and road texture) on top of the core DI force feedback [22:41]. The major drawback is that the game must integrate the specific API for these effects to work, leading to potential inconsistency between racing titles [20:49].
Low-Frequency Effects (LFE): This works similarly to True Force or Full Force but interfaces with the wheelbase as an audio device [24:30]. It allows for effects based on the game’s physics (e.g., laser-scanned track texture) or canned effects (pre-set vibrations triggered by events like a gear change) [25:01].
Telemetry-Based Force Feedback: Some brands are using the game’s telemetry data (output via UDP/shared memory) to generate or enhance effects [28:34]. The disadvantage is a slight latency (15-30 milliseconds), which may be noticeable to some drivers [29:25].
4. Technical Hardware Considerations
Slew Rate: This is the maximum rate at which the motor can respond to a large, sudden change in force [35:17]. A higher slew rate means a more lively, reactive wheel with sharper detail, but too high can make the wheel feel unrealistically snappy [36:08].
Rotating Mass: Less mass for the motor to deal with results in sharper, more responsive force feedback [37:40]. Powerful motors tend to be larger and have more rotating mass, so running them at a low force setting (e.g., 5-10 Nm) can make them feel sluggish because they’re fighting their own inertia [39:36].
Encoder Resolution: The encoder measures the wheel’s physical position throughout its rotation and is essential for all internal processing (interpolation, filtering) [40:40]. While higher resolution (e.g., 24-bit vs. 16-bit) doesn’t significantly impact simple steering input, it makes a noticeable difference in the smoothness and quality of force feedback processing [42:12].
Cogging and Torque Ripple: This is the sensation of slight “notches” or weak/hard spots when rotating the wheel, caused by the motor’s internal magnets and coils [43:38]. This can be mitigated through expensive hardware (more poles/smaller magnets) or clever software/firmware calibration [44:58].
The speaker concludes by noting that ultimately, the most important factors are the overall ecosystem (wheels, peripherals, compatibility) and software usability [48:12].
FFBeast wheel, Hoverboard motor converted into a sim steering wheel base. Here’s a quick overview video. I’ve had a lot of interest from people in the comments, so I wanted to show a little more of what it looks like and the parts I’ve used. #drifting#simdrifting#diy#ffbeast#simracing
Mounting: Very easy and universal, fitting on “every single rig” due to standardized mounting lines [00:46].
Feel: The reviewer describes the feel as clear and present [01:30], with way more dynamics and customization in the settings [03:07]. It allows the user to feel the G-force and the car’s engine [03:55].
Setup/Software: The setup was “super easy,” and profiles were readily available [04:08]. The software integrates well with other Simucube products (like the Simicube 2 Pro) [05:19].
Mounting: Not universal; it requires a “very special bolt pattern,” which the reviewer considered a dealbreaker [00:34].
Feel: The reviewer noted a “strange subtle feeling” they didn’t like [00:19]. The feedback is described as muffled (every brake feel, every traction control) [01:21] and feels way stiffer than the Simucube [03:36].
Setup/Software: The reviewer had to “tweak the settings around quite a bit” and found the software was not nearly as in-depth as the Simucube’s [01:02]. The reviewer also missed having community profiles [05:33].
Sound: The pedal is described as “extremely loud,” making a “hissing noise” upon plugging it in [02:02]. The noise level is estimated to be around 40 to 60 dB [06:07].
The reviewer rates the Simucube as a 9/10 and the Moza as a 5.5 to 6/10 [06:48]. While Moza’s first-generation product is “impressive,” the reviewer believes it is not yet a Simucube rival [04:32]. The ultimate recommendation is to save up for the Simucube pedal if possible, but if a user only has $800, the Moza is still an acceptable option [07:05].
Motion: How Much Do You Need?
This video provides an in-depth guide on the cost and necessity of motion systems in sim racing, breaking down what you can expect at different budget levels based on degrees of freedom (DOF).
Understanding Degrees of Freedom (DOF)
The video begins by explaining the six physical movements, or degrees of freedom, that a motion rig can mimic [01:37]:
Cost: A few hundred to a couple of thousand dollars [04:00].
Concept: A more accessible option that provides physical feedback (e.g., belt tensioners, vibrating seat inserts, butt-kickers) without full rig movement [03:15].
Recommendation: This is recommended as the obvious first step before moving into full motion, as it delivers good texture and feedback for the money [03:53].
2. 2 DOF (Budget Entry-Level Motion)
Cost: Starts as low as $1,500 (e.g., DOF Reality 2-axis Mover) [04:49].
System Type: Usually comes in the form of seat movers.
Features: Provides Pitch and Roll (tilting/lean) [04:12].
Limitations: Lacks Heave, Yaw, Surge, and Sway.
Recommendation: The reviewer suggests starting with a good haptic setup instead, and then skipping straight to 3 DOF for a true step-change in realism [04:59].
Features: Provides Pitch, Roll, and Heave [05:55]. The addition of heave (up and down motion) is considered a “true step change in realism and immersion” [05:10].
Key Specs to Compare: When shopping in this category, you must compare:
Stroke (Motion Travel): How far the actuator moves (more is better for rally/dirt) [06:33].
Speed (Velocity): Aim for a minimum of 200 mm/second to avoid lag [06:57].
Payload: Maximum weight the system can handle (include 10-15% extra to spare) [07:14].
Actuators: A full 3 DOF system uses four actuators (one at each corner), but you can start with three to save money [07:31].
Reviewer’s Recommendation: 3 DOF is the best blend of performance, feel, and cost for a serious sim racer not building a commercial studio [10:24].
4. 5 DOF (Adding Traction Loss)
Cost: As low as $15,000 when adding a traction loss platform to a 3 DOF setup [14:14].
Features: Adds Yaw, Surge, and/or Sway to the 3 DOF movements [13:42].
Benefits: You begin to feel the car’s mass sliding sideways, the body being pushed forward/rearward, and, most importantly, traction loss cues that help you correct slides [14:03].
Features: Provides all six degrees of freedom (Pitch, Roll, Heave, Yaw, Surge, and Sway) [15:43].
Experience: Provides the most information and sensory input to the driver, which the reviewer and a pro driver believe can make you faster by helping you feel what the car is doing [21:00].
6. Turnkey Commercial Grade
Cost: Tens of thousands to hundreds of thousands of dollars [23:33].
Concept: Fully built, ready-to-use systems that set the ceiling for motion simulation, used primarily by sim centers or for training professional drivers [24:03].
Final Recommendation
The reviewer would build a system around 3 DOF with a maximum budget of $10,000, choosing quality actuators with at least 100 mm of stroke, a velocity of over 250 mm/s, and low latency (under 20 ms) [24:20]. This allows for easy upgrading to a 6 DOF system later by simply adding a traction loss platform underneath [24:42].
Mike- P wrecked out had a good run going was running top five let some laps but at one point I got wrecked and that was it about halfway through
B Open
Kris R – DNF Computer crashed on lap 5 and was unable to continue racing because of the damage I sustained.
IMSA
Hall – P 2 at Mosport p8 at daytona
Brad W – P6 (Mosport) Top split. After getting killed in a previous race I was able to have a nice finish over the weekend. Started p11 and was able to keep up with the top 10 early on. Had some battles and was up to p8 before pit stops. Made the choice to run long and was able to jump both 6th and 7th in the pits. Kept it clean to the finish. I’ll take it!
William – P4 – Mosport – Top split of 2 and this was a fast split. And the GTD wasn’t the highest IR for once! Proto’s were both 4.5k with GTD 3.2. Started 5th or 6th and kept the car clean. Good racing in the GTD and this is a track I feel like I have pace at. It was so nice having prototypes that weren’t brainless. Was faster than P3 and was able to chase him down but every time I’d get to his bumper traffic would separate us. Protos didn’t do anything wrong, this is just a tough track for traffic. Only issue I had with a proto was on the last lap I was trying to set up a pass on P3 in the last 3 turns when P3 GTP inserted himself between us with no one within 10 seconds of us. Don’t think I had the pass anyway, but still annoying.
Suzuka 1000 – Ran with Will Weaver and Brad in the Mustang. Back when this was at Fuji I lamented I wish it was back at Suzuka, and now I want to go back to Fuji. Struggled a little bit with pace, finally got it down but still felt like I was pushing the fronts all day. I did absolutely horrible in qualifying and put us back in 40th. Got damage before the start line when a guy ignored a yellow flag in front of us and cleared himself off my nose, but thankfully that’s all the damage we got all day. Everyone was solid and we brought it home P11, which isn’t bad for where I put us to start.
League / Hosted Races
IRLP Polar Series
Week Two- Las Vegas
David – P 12, couldn’t take care of the tire and keep up
Justin – P 10
Chris – P22
John – P14
Mike- p18. Round 6 to 10th pretty much most of the night except for the last run. I’m not sure what went wrong at this faded hard. I wasn’t doing anything wrong but I was 210 slower than everybody.
Kris – P21. Tough run last night. Really couldn’t figure out the car and track combination. I was able to keep up on the first run but burned my right front off (10%) and had to pit well before anybody else. That put me a lap down. The next run I came out and was able to save the right tire but ran such a slower pace I was down another two laps. I got tapped in the rear and spun coming out of turn two on 110 or so and parked it.
Grass Roots Racing
GTP/GT3 League – Nurburgring Sprint Race
William W – P5. I was seconds off pace all week in practice so I wasn’t expecting a result here, but somehow put it on pole. Was not prepared and made the GTD go green in an awkward spot. Didn’t keep the lead past lap 1, P3 was pushing on me about 6 laps in when I looped it coming out of the stadium. No damage, but dropped me to 5th where I would stay for the rest of the race. I would have taken that before the race, but little disappointed after that qualifying effort. Sitting 4th in the championship halfway through the season. Off for Thanksgiving next week.
Brad W – P13. It was over before it ever started. I had my best qualifying of the season starting p8. I planned to take it easy, not make too many mistakes and shoot for a top 5. However, I never made it to the starting line. P6 spun the tires on the start, I had him missed but he did not hold his brake and rolled back into me. From then on the track was blocked and I continued to get hit. Was dead last leaving the pits in about p29 and was able to drive back to p19 overall.
David – P5, best finish so far. Had mid pack speed and actually qualified up in 7th. Was in fourt but a gt3 had a horrific rejoin and i had to stop in the grass to avoid, lost about 12 seconds. Almost lost 5th as a result too.
Elbows Out Racing League (LMP2 and GT3 Wednesday Nights)
William- P5 at Daytona – 90 minute endurance race that featured a lot of rain. The top end of GTD pro here is pretty fast so I was a little worried going into the race it being Daytona, but was able to qualify 4th. Got 3rd going into turn 1 and the top 4 rode in line for about 10 laps. Rain came about 25 min in and top 4 pit for wets. But this meant that we couldn’t make it on only one more stop. I struggled in the rain at the beginning a little bit, and there were 5 or 6 laps where it was probably red flag conditions where the entire track looked like a mirror. I was running 6th when I lost it in the kink and hit the inside wall. Damaged the front but it still drove okay. Actually kept position but decided to go ahead and pit since I was in the window and got the damage fixed. Came out in 13th, but was able to cycle back to 5th by the end when others pit. Was actually enjoyable once the rain backed off from pure monsoon.
High Line league.
Mike- started 44th got wrecked kind of in the first big wreck, but they didn’t throw a caution tried to limp it back around, but ended up floating up into the groove. I ended up towing the car going several laps down then later I ran it out of gas and it was I was about to pit. They threw the yellow, but the pit was closed when I went in and I missed my pit stall and ran it out of gas and when I towed, it was five minutes so that was it I was done.
Major Series Japanese Grand Prix
David – P7. I slipped up a little on lap one and drove a while with damage, but fixed it half way through with QR and at the same time leap frogged two guys. The rest were faster damage or not i think.
Hosted-
Ellis – P carb cup at Atlanta started second and ended up winning the race winner winner chicken dinner. Look at may be carb cup only but every win is a win.!! so stoked
Chris McGuire hosted Cara tomorrow at Talladega qualified in the back worked my way forward and ended up in the top five near the end and finish. P3 ran my tires off too soon didn’t save them enough for the end.
Daytona Road with the IL 15 the F3 car and the radical SR8. Qualified fifth finish P4. My left hand is sore.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
Driving Turds
Description
On today’s show we find out what is coming in the 2026 Season 1 iRacing build, ask, how low of an iRating have you seen?, find out what was fixed with the 2025 Season 4 patch 4, what are the best sim racing accessories under $80, help if you are deciding on which direct drive wheelbase to buy, more Black Friday deals and are we about to see a complete re-writing of the sim to reality concept?
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
On today’s show we will sit down with Richard Murtaugh, owner and setup builder for Premier Racing Setups, see if Daniel Morad can make you faster, do driving assits in iRacing make you faster?, beat the dead horse of Safety Rating again, tell you what Black Friday deals on hardware are already happening, does sim racing need to ditch USB? and How did iRacing ruin it’s best feature?
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
The YouTube video, titled “Force Feedback Myth we Need to Talk About” by the channel Race Beyond Matter, explores the common belief that force feedback filters (like inertia, damper, and friction) in direct drive wheels negatively impact performance.
The host argues that this is a myth, demonstrating that using higher filter settings can actually lead to better control and a more relaxed driving experience. The test was conducted using an 8Nm direct drive base and the difficult-to-control Ferrari 599 in iRacing.
Here is a summary of the host’s findings and conclusions:
1. Test with Low Filter Settings (The Conventional Approach)
Starting with the generally accepted low-filter settings for maximum responsiveness, the host observed several issues:
Oscillation: The steering wheel had “tons of oscillation” when stationary [02:16].
Jerky Inputs: The feedback felt “spiky,” making the car twitchy, and the necessary inputs were “quite jerky” [02:56], often causing the car to snap [05:47].
Overshooting: The force feedback would overshoot its corrections, requiring the driver to be highly concentrated to fight the reaction of the wheel [07:12].
2. Test with High Mechanical Inertia
The host then made a radical change by setting the Mechanical Inertia to 100% (while setting friction and damper to zero) to test the theory that filters make the FFB sluggish.
The result was a significant improvement in control:
No Oscillation: There was “no oscillation at all” [09:09].
Precise Corrections: The steering wheel made the necessary corrections without overshooting, making it “so much easier to drive” [10:15].
Relaxed Driving: The driver was able to be “super light on my hands” and “relaxed,” simply following the information from the wheel [11:09].
Speed: The host notes the speed of the feedback was “absolutely enough,” even at maximum filtering [18:20].
Conclusion: Benefits of Using Filters
The host concludes that he was “so wrong for years to talk about against filters” [19:36] and encourages viewers to test the extreme settings for themselves. The key benefits found by using higher filter values are:
No Oscillations: Allows the driver to be super relaxed and not have to fight the wheel [18:36].
Smooth, Precise Corrections: The corrections are smooth, not jerky, and allow for better car control [18:50].
Retention of Detail: The driver still felt “everything” and did not lose any of the road texture or information [19:05].
The host emphasizes that the performance of the correction is based purely on the force feedback, not the driver’s reaction speed [18:20]. He suggests that every direct drive base is capable of achieving this level of control.
Moza Racing: Deals begin November 14th, with up to $50 off select products.
The R5 Bundle is discounted from $440 down to $400 [00:20].
The R3 is discounted from $300 down to $280 [00:28].
Fanatec: The annual sale starts the week of November 24th, with the biggest deals expected on Friday, November 28th. Popular bundles like the GT DD Pro and CSL DD are anticipated to be on sale [00:45].
GSI : High-end wheels are currently live with deals of up to 20% off [03:01].
Simagic: Expected to start their deals around November 17th, based on previous years’ schedules [02:29].
PXN: Black Friday discounts begin on November 14th [02:48].
Cockpits and Accessories
Sim Lab: Offering 11% off all products from November 7th to December 1st [01:39].
Track Racer: Discounts on products and cockpits of up to 15% off [01:54].
Six Sigma Sim Racing (North America): Providing large discounts on cockpits, seats, and accessories, plus an additional 5% off using the code “OC Racing” [01:54].
Simson (Pedals): Running a $45 Black Friday pre-sale on affordable sim racing pedals [03:08].
Distributors
Podium 1 (North America): Offers up to 20% off on turnkey setups and up to 40% off on peripherals (e.g., a BDH1SQ is listed for $850, down from $1,450) [03:19].
SIMUI (Europe): Deals start November 14th across a wide variety of brands [03:42].
Results
NASCAR iRacing Series
Official Series
A Open
Brad W – P11 (Michigan) top split. Had a stacked house in this one with Coke Series driver Graham Bowlin. Felt like I ran a good clean race but man it is hard to pass here in this car. So easy to start a pass but hard to complete it off the corner. We had a GWC and I was able to grab a spot or two coming to the line. Glad to be back turning left only again.
Ring Meister
Mike – P Audi GTO 90 Saturday night tried twice and wrecked out twice.
IMSA
Hall – P1 at Monza, P6 at MoSport
Brad W – P7. Was able to put an entire race together and get a decent finish. Again another race with a HUGE gap in SOF between classes. This makes things very difficult at certain tracks and this is one of them.
William – P7. Monza. Probably my only IMSA this week as I am not a big fan of this track. Quali slow started P9. Gained some spots from spins, 2 overtakes, and in pits. Was fighting for 3rd with a guy who turned out to be a dirty racer. He went off slightly in Lesmo and I got around him. He tries to overtake me next lap in turn one and pushes me straight off the track. I get past him again as he goes off after ascari. Next lap going into ascari he tries to overtake and again pushes me off the track. Get around him again and second to last lap he sends it in turn 1 and finally takes me out. Thankfully little damage but filtered to 7th. Just frustrating that iRacing will do little about it. Oh, and get 1.1k sof LMP2s out of these splits please.
League / Hosted Races
IRLP Winter Series
Week Two- Rockingham
David – P 18, caught in the first two wrecks, 13 minutes of damage, ran the rest of the race 30 laps down just tip toing when i got to guys and passing when I could without extreme pressure.
Justin – P taken out
Brad – P8 Started p7 but decided to lay back some to try and save tires. Things were good till the second half of the race when after pitting for tires under green I spun off of turn 4. That put me two laps down and from then on I tried to get what I could. Really challenging track and car combo. The FFB in this car is really odd and to be honest, not very enjoyable to drive.
Greg -P5
Mike- p6. – had a good run going ended up, spinning by myself down to the inside, losing my track position ran as high as P2, but finish p6 will take it
Kris – P 14. Got caught up in an early wreck and had 3 min damage. Got it fixed over a few cautions but never had the pace and got lapped. Stayed out of trouble the rest of the race and just tried to finish clean.
Grass Roots Racing
GTP/GT3 League – CTMP Sprint Race
William W – P3 qualified a little back from where I thought my pace was in P4. I had absolutely nothing for the top 2. Normally I feel like I can compete on most tracks but they knew something here that I didn’t. Rode in P4 until the pit stop. Had a little pressure from behind for a bit until he spun. Traffic wasn’t bad because gtp did anything wrong, but it’s just challenging overall at this track. Dunno what happened to P3 but I came out in 3rd about 8 seconds behind the top two and just rode it out until the end.
Brad W – P7. Thought my qual speed would be good but started mid-pack. A really challenging track to overtake unless you are much faster than the car ahead of you. Managed to get up to about p8 or so before pitstops and would screw up and get a speeding penalty leaving the box. Self-inflicted wounds are the worst.
David – P10
Elbows Out Racing League (LMP2 and GT3 Wednesday Nights)
William- P awful- Raced at Red Bull ring. Don’t know why they deviated from the official schedule but if I didn’t already have a deep hatred for Algarve and Portimou then this would by far be my least favorite track. Die in a fire. Already annoyed because I was slightly off pace to people who I know I’m normally as fast as, I got taken out in turn 3 on lap 1. Just spun, no damage, but I left the guy plenty of room on the inside and he just didn’t turn. 3 weeks in a row in this league, 2 definitely the other persons fault, is just getting a little old. I had recovered to about 7th after pit stops when I came up on lapped traffic that would just not get out of the way. Brought the guy behind me up from a 5 second gap and I pulled a will weaver and spun myself in frustration in turn 3. Fast forward to end of the race last lap I’m nursing 13 inc when a guy just doesn’t brake in turn 3 and gets me a drive through on the last lap that I can’t serve. Awful night.
Hosted-
Ellis – Chris McGuire supercar at Michigan. Finish P6 I was in the mix in the top three most of the night with Tony Stewart and another guy pretty cool.
Car of tomorrow June 5 at Talladega started dead last got to 11th by the end of lap one I miss the huge wreck later at the competition caution I was up to fifth ran top five for the rest of the event was third on the final lap, but got dumped in a big wreck
Then supercars at Michigan started 16th got up to the lead traded the lead back-and-forth for 10 laps ended up winning the race winner winner chicken dinner.
Then Indy cars at Iowa got wrecked out, but with a caution was able to recover to finish P10
Carburetor cup at Atlanta qualified P7 out of 19. Got to the lead but then near the end I was in second and trying to get a run on the guy and I eventually did on the white got to the outside and third place decided to line up with the guy on the bottom and so I got hung out P2. I called out over the radio you pushed the wrong guy.
Then I ran pick up cup at Phoenix qualified fifth got the third and the first two corners and the next set of corners I got ran over from behind rallied back to finish P6
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
OvalHaulics Anonymous
Description
On today’s show we will sit down with Richard Murtaugh, owner and setup builder for Premier Racing Setups, see if Daniel Morad can make you faster, do driving assits in iRacing make you faster?, beat the dead horse of Safety Rating again, tell you what Black Friday deals on hardware are already happening, does sim racing need to ditch USB? and How did iRacing ruin it’s best feature?
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
11/6/2025 – 21 Cents A Day Saves An iRacer – Episode 0509
iRacers Lounge Podcast – Conversation Topics
Brought to you by:
Opening Audio Clip -“Your listening to the iRacers Lounge Podcast where we discuss everything iRacing, in a casual setting, enjoy.”`
READ THIS AT THE TOP OF EACH SHOW!!!
Welcome to the iRacer’s Lounge, I am your host “XXX”. iRacer’s Lounge is a podcast for the iRacer, where we talk all things iRacing in a casual setting.
Joining me are the usual characters, ————
Show Introduction
On today’s show we will close out the 2025 IRLP Fantasy NASCAR League, take a deep dive into the big problem with sim racing, which driver credits iRacing for his race finish at Phoenix, is there a fix coming for the current FPS issues?, what is Next Gen FFB?, Has Asetek left you confused, take a tour of Sim Lab’s warehouse and Black Friday deals already?
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
Gamer Muscle argues that high-end sim racing equipment is at a point of diminishing returns and cannot fix fundamental flaws in simulator software.
Blame on Content Creators The video concludes by placing some blame on YouTubers and influencers (including himself) for creating a “religious hyperfixation” on minor differences between equipment through endless reviews, which distracts the community from the more important software issues [11:44].
The “Elephant in the Room” The central argument is that expensive sim racing hardware, such as direct drive wheels and motion rigs, cannot magically fix fundamental physics or force feedback issues within the simulator software [00:35]. The hardware is beholden to the reality of the simulator’s code.
Hardware Exposes Software Flaws The speaker contends that high-end equipment, like a costly direct drive wheel, doesn’t make a sim more realistic; instead, it often serves to emphasize or “describe” the existing flaws in the software [02:14]. For example, in a popular sim like iRacing, the hardware merely highlights the need to drive preemptively due to the car’s unrealistic behavior at the limit [01:21].
The Analogy of Diminishing Returns The video uses a hi-fi audio analogy to explain the concept: if you play “white noise” on a £100,000 stereo, the result will still be white noise—”garbage in, garbage out” [03:55], meaning the quality of the software is paramount. The speaker notes that high-end DD wheels are now deep into the “carbon fiber hockey stick zone” of diminishing returns, where improvements are minimal [08:07].
Focus on Software Improvement Instead of new hardware, the focus should be on improving the fundamental racing simulator software, such as how tires behave at the limit, balancing cars in slip, and developing better online ranking systems [08:17].
A Call for Software-Centric DD Wheels The speaker suggests that the future direction for direct drive wheels should be in telemetry-based force feedback and advanced software features (e.g., understeer effects) that can complement the sim, rather than endless minor motor technology tweaks [10:07].
The creator, drawing on his real-world karting and GT driving experience, explains that sim racing does not perfectly replicate the forces of real driving [01:48].
Real-World Racing: Drivers feel crucial feedback (e.g., tire load, slip, and weight transfer) intuitively through sustained G-forces and vibrations [02:04].
Sim Racing: Since sustained G-forces are absent, the steering wheel’s force feedback (FFB) shaft is the main source of input for feeling the car’s load [04:47]. Sim racing often simulates this load by making the wheel feel unrealistically heavy, which requires more powerful wheelbases [05:16].
The Power Paradox
The video contrasts low-power wheelbases (e.g., the Turtle Beach Velocity 1 at ~3 Nm, which is deemed not enough for serious racing [01:17]) with high-end wheelbases (25–39 Nm).
Hardware vs. Software: The main argument is that while direct drive hardware has advanced quickly, the sim software has not kept pace [06:01].
Inconsistent Experience: Running a very powerful wheelbase often leads to a poor experience because different sim titles (like iRacing, LMU, or ACC) handle the load differently [06:40]. This forces the user to constantly dial in and limit the output in the software, which can be a “headache” [09:26].
Fatigue and Unrealism: Running high power can make the driving experience unrealistically difficult and fatiguing. Real-world GT cars, which use power steering, are often smooth and controlled, not a constant physical fight [07:35].
The Case for Mid-Range Sim Gear
The speaker suggests that mid-range wheelbases, like those in the 8-10 Nm range, are often the best all-rounders [09:01].
Simplicity: Mid-range wheels can be run at 100% power with minimal setup effort, providing a good experience with few configuration headaches [09:34].
Value: The price gap between powerful direct drive wheelbases (21 Nm) and lower-powered belt/gear-driven wheels (5 Nm) is shrinking, which will tempt more users toward high-power gear [11:46].
The video concludes that while more power can be better, it is not strictly necessary [08:26] and often introduces more complexity than a good mid-range wheelbase.
Sim Racing Is No Longer Fit For Purpose
The term “sim racing” is no longer fit for purpose because the hobby has grown into a massive spectrum of conflicting interests [00:23]. The creator suggests that when one person says “sim racing,” they are often thinking of something completely different from someone else [00:37].
The spectrum of sim racing with three primary focuses:
Esports (Ultimate Performance)
This group aims for the ultimate exploitation of getting a virtual car around a virtual track as fast as possible [01:41].
Realism can be sacrificed for speed through exploiting track limits and setups [01:50].
The focus is on reducing variables, meaning they are often not interested in features like motion rigs or VR, which can introduce distractions or inconsistencies [05:42]. The video notes that some world champions will even drive in third-person view for better track limit exploitation [06:51].
Puritan Racing (Pure Wheel-to-Wheel Competition)
This focus is on the core, addictive rush of clean, wheel-to-wheel racing and competition, trying to outwit and overtake opponents [02:28].
The speaker notes this was his original perspective, where he focused on consistency and reducing variables to lap every time within a tenth of a second [04:58].
Ultra Immersion & Emotion
This group prioritizes a raw, powerful, and emotive experience over lap times [04:13].
This involves investing in high-end gear like six-degrees-of-freedom (6DOF) motion rigs and powerful wheelbases to physically feel the car [04:25].
A subset of this group seeks ultra realism, demanding the most accurate sounds, detailed car interiors, and strictly driving from a cockpit view [06:36].
iRacing has been put into maintenance mode while we are investigating some database issues. We are very sorry for the inconvenience and are working on getting back online asap!!
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
Chris – P 14. Top split. Went a lap down after staying out late under green flag stops hoping for a caution. P14 for a SOF of 4500 is not too bad. The NiS season ends with my first 2 career wins, 6th place in points for Div 2, and a 4000 iR. I want to thank Premier Racing Set-ups, iRacers Lounge Team, and Sim Wraps for a great season. Already thinking of the Daytona 500 in Feb.
Official Series
Ring Meister
Mike – P bought the new car the Audi 90 GTO first race top split started dead last 28th made my way up to finish P 13. What a fun powerful car one of the best experiences I’ve ever had on Iracing love it.
Start a dead last 23rd out of 23 got to fifth by the end of lap one but then later I stuffed it in the wall and fell back to finish P9 still a fantastic first lap man that’s a blast
Started dead last again P 22 finish P4. I got blisters on my hands and had to wear gloves this time.
Started fourth got the third wrecked myself in the banking U-turn thing. Fell back to ninth recovered ⅖.
Start at seventh going up the hill I tried to pass a guy on the right ended up in the grass trying not to hit him and then I was slow as the people came rushing by I got creamed DNF
P2
IMSA
Hall – P4 high finish at monza
Brad W – P12 – Wrecked Monza – What looked to be an ok race ended early on when a car was turned behind me coming into the hairpin only to slide and hit me. Leaving me with 9 minutes of damage. This track hates me.
League / Hosted Races
IRLP Winter Series
Week One – Daytona
David – P3
Justin – P2
Brad – P17 Was running in p3 when iRacing decided to lose connection. Again, never dropped from Discord or any other internet based application. Came back and was two laps down but had two speeding penalties after that. I had a great time driving and trying to solve all of NASCARs problems.
Chris – P11
Greg -P5
John – P21
Kris – P19
Grass Roots Racing
GTP/GT3 League – Monza Endurance Race
William W – P4 – Maybe had a chance for 2nd but I took tires like a dummy on the first stop. Cold track had no wear. Came out of pits about 4 seconds ahead of 3rd and 4th but spun it in turn 1 on the out lap. Lost about 8 seconds and dropped to fourth. They started to fight and I thought I could catch them but a lapped car got in the way and I lost the draft. Was never close after that until the end of the race. Good result but sabotaged myself from better.
Brad W – P Last I think. I had a horrible qualifying and started very deep in the field. I was pushing very hard to try and gain some spots early on and just ran out of talent. Lost the car and took out some other drivers as well. I’m in a rut that is making this not as much fun as it used to be.
David – P ya’ll tell me the damn schedule!
Elbows Out Racing League (LMP2 and GT3 Wednesday Nights)
William- P13 – got wrecked on lap 7. Was running 6th and got a huge run on 5th out of ascari. Went to what would have been inside of parabolica and he decided he was going to squeeze me. I did come off the right shoulder slightly so not sure how the stewards will see it but it was just silly racing by that guy. I had caught him by 3 seconds over the last 4 laps and there was no way pass wouldn’t have finished by the end of the straight before iRacing glue took over and I flew into the wall.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
21 cents a day saves an iRacer
Description
On today’s show we will close out the 2025 IRLP Fantasy NASCAR League, take a deep dive into the big problem with sim racing, which driver credits iRacing for his race finish at Phoenix, is there a fix coming for the current FPS issues?, what is Next Gen FFB?, Has Asetek left you confused, take a tour of Sim Lab’s warehouse and Black Friday deals already?
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
10/30/2025 – The Sun Will Come Out Tomorrow – Episode 0508
iRacers Lounge Podcast – Conversation Topics
Show Introduction
On today’s show, what is the truth about realism, physics and fun in sim racing, we’ll discuss more new hardware from the Sim Racing Expo, ask “Why is it never sunny in iRacing?”, have you ever wanted to stress test a wheel?, are seat haptics the next level of immersion? and see what pure racing art is.
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
AJ and I started helping with charity races, in our iRacing community, at the beginning of 2025. AJ broadcasts them on his Youtube channel and I will generally race or help with race control. October is Breast Cancer Awareness month and I thought it would be a great way to raise funds for the Susan G Komen foundation. So, with the help of AJ and some of our friends, I came up with the Ta-Ta-Dega 200. We ran 75 laps at Talladega in the NASCAR Trucks.
It was so much fun and we had an amazing turn out. I made a goal of $1000, that I thought was over reaching, but we hit that goal! I even agreed that if I hit 30 paid entries, I would dye my hair pink. Which ended up happening and now I have pink hair for the month! Even with some cautions, the racing was awesome! We had 37 out of 45 drivers finish on the lead lap.
Our event had payouts for 1st, 2nd and 3rd place. As well as a prize for best paint scheme. I wanted to see a field of pink trucks and thought that would be an incentive- which it was. The sea of pink was so fun! Those who won prize money, ended up donating it back to the cause.
We will be doing this again in October 2026. Our goal will increase to $2000 and we have other plans in mind depending on how many drivers we get.
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
Note from David – This video is only releavent if you have a Pimax Super wide, but he essentially says he prefers a sharper picture and better frame rate over a extreeme wide field of view, stating that the Far wide view wont make much difference in your Situational Awareness.
Mike- P dequeued out on lap 178 out of 250 with only 50 second damage. None of the caution or incidents were caused by me. Absolutely none.
Wednesday Open -NiS – Phoenix
Kyle – P IDK car was strong and hooked up. Not much happened until around 90 laps in and my computer started lagging, causing my pedals not to respond and I was full throttle and steered hard right into turn 1 to avoid taking out another car in front of me. Ruined my race. A NEW PC BUILD IN COMING VERY SOON.
David – P wrecked, as i come back for this finale to find that same dumb shits doing to the same stupid shit.
Thursday Open- NiS – Phoenix
Mike- P11- basically ran top five the first half of the race after that my frames per a second cut in half and gradually got as low as 12 frames per second at the end of the race almost impossible to run like that I did get trapped a lap down under a green flag stops. I fought really hard for that lucky dog and held it for the longest time. Never got that but eventually a caution where I could get a wave around back to the lead lap and just drove it home after that.
David – P 3, caution after long runs right as I was in the pits, got to line up 3rd. Had a 5th place car, late caution took 2 tires, dominant car panics cause justin is in front of him with older tires and loops it. Couple of restarts later I focus on having a good enough restart to protect Justin’s lead on a 3 lap run. He was the faster of us.
Justin – P1 Thank you Mikey I wouldn’t have won this race without you. I was heading down pit road and I toggled the tires from 4 to 2 tire stop cause you told me too which put me in the lead and that’s all I needed was track postion. Proud of my teammate david for getting a podium.
Official Series
Ring Meister
Mike – P Pontiac solstice top split started 22nd out of 25 drove it up to finish P9. What a great run.
Start at 11th got the fourth then got in a tussle and put back the ninth drove back up to sixth. Fighting hard for fifth I overdid it on the final straight away and basically bounced off the guy causing him to spit out gave him many apologies over the radio my bad.
Then Sunday night I run one and somehow I’m going backwards instead of forward, but it was people try to pass me in the bad spots. We ended up reckon. DNF
Moving to the Kia Optima, I stuffed it in the wall after hitting the curbs on about turn three and kill the engine
Made it further about almost a lap before I hit the curb again and killed the engine by hitting the wall
Started second finish, P7 got wrecked from behind once spun down into the wall, spent another time by myself, but still rally to finish Seven
Started fifth got as high as fourth and then due to several incidents I had I fell back to finish P seventh. It was a wreck fast and I’m happy to survive several different scenarios.
Started P2 got wrecked out pretty quickly when somebody tried to pass me and vulnerable area, and I ended up in the wall
Started at fifth and didn’t get too far before I made a mistake and killed the car
Started second had a good strong start for about half a lap and then spun it out somehow in high considered it on the curb didn’t wreck the car but couldn’t get the car off the curb at all
GT challenge series fixed
Mike- p10. At Sebring had a pretty good race just a little bit slower than the other others.
IMSA
Brad W – P12 Mexico City – We should not race here…plain and simple. Horrible track for mixed class sportscar series.
William – P4. Lost a little speed from my two league races here, but found most of it by the lap 8 or 9. Slow quali. I was definitely faster than P3, but it’s so hard to pass here. Had nothing for P1, 5k guy. Everyone hates this track, but I’m really starting love it, just wish it wasn’t quite so hard to pass.
ARCA
John. K – P14. Raced Chicagoland. I really like this car at Chicagoland. About halfway through I hit the wall coming out of turn 4 and damaged the right front. Can’t really pit in these races since there are no yellows to get laps back. That ruined any chance of a good finish.
League / Hosted Races
Roush E-Sports Mustang GT4 @ Road Atlanta
Brad = P14 and p11. I try to do these events when I can. In race one I screwed up qualifying bad and started p20. I had avoided a few early spins but was collected in a multicar wreck coming out of the hairpin on lap 1. I was able to drive up to p14 by the end of the 15 laps race. Started p14 for second race and was able to drive up to p7 at the highest but did not have the speed to stay there. I was running p8 coming to the checkers and over drove the last chicane and lost the car and finished p11. Extremely angry at myself. The next one for me will be the annual RFK Holiday Showdown in December.
Grass Roots Racing
GTP/GT3 League – Mexico City Sprint Race
William W – P1!!!!!! I know I said its all about getting better, but man is it nice to get the top spot again. I’ve had a pretty good year results wise overall, but wins have been few and far between. Mexico is a tough track for non-forumla cars. I started 2nd with Will Weaver on the pole. Followed him for about 22 laps as its soooo hard to pass here if you don’t have a lot more pace than the guy you’re racing. Will pit a lap before me as he almost spun coming out of the last turn and just looped it into the pits. I pit the next lap and between that and my stop was able to have a 4s gap on him once everything cycled. Unfortunately Will spun on the next lap trying to deal with a lapped car. From that point it was just cruising home and not making a mistake as I had about a 12 second lead on the next car. Race was a bit rough with it being new and pretty tough. You could tell who had practice and who hadn’t. Not a lot of bad driving but a lot of lapped traffic problems.
Brad W – P last. Was wrecked twice in the first lap. Hoping a few drivers settle down or it’s going to be a long season. See comments from IMSA race about my feelings on this track.
David – P last, practiced for 1.5 hours to learn track, got loose in the S’s on first lap not even trying to run hard, and at that point was just to mad at self to continue a lap down on the whole field.
Elbows Out Racing League (LMP2 and GT3 Wednesday Nights)
William- P2!! (Possibly P1 after penalties but that won’t be announced until Saturday) Put it on Pole by mistake. Was able to run up front for a minute but was having to deal with the back of the LMP2 field even after leaving a 6 second gap. This meant I didn’t get to put much of a gap at all on P2, who honestly was faster. At about lap 7 he was following me through the second esses and got a much better run than I did and tapped my rear, sent me into the wall and gave me minor wheel damage. Wheel was about 20 off center and was losing about .2 a lap. Able to tough it out until pit stops staying about 4 seconds behind 1st and 2nd. Used quick repair and came out in 4th. 2nd had a problem and then passed the new P2 on track. Great result. Might pick up the win if they penalize the leader for the contact, but if not still a great result. I think I’m really starting to like this track, too bad everyone else absolutely despises it.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
The sun will come out tomorrow
Description
On today’s show, what is the truth about realism, physics and fun in sim racing, we’ll discuss more new hardware from the Sim Racing Expo, ask “Why is it never sunny in iRacing?”, have you ever wanted to stress test a wheel?, are seat haptics the next level of immersion? and see what pure racing art is.
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
10/23/2025 – Where Did My Frames Go? – Episode 0507
iRacers Lounge Podcast – Conversation Topics
Show Introduction
On today’s show we will get you up to speed on the ADAC Sim Racing Expo, see if you have fallen into the iRating trap, Greg tries iRacing Arcade, there is another active shifter coming to the market, is Thermaltake really making sim gear, Sim Lab announces their new wheel base and does your DDU size really matter?
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
Everyone chases iRating… but what if that number isn’t what makes you faster? In this video, I dive into the truth behind iRating, how it works, why it controls so many drivers, and how to finally look at it in a healthy, productive way. Whether you’re stuck in 2k, climbing to 4k, or just starting iRacing, this video will change how you see progress forever. Learn how to stop obsessing over your iRating, focus on real skill improvement, and enjoy racing again
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
🔥 V2 IS HERE! 🔥 We have listened to your feedback… V2 NOW RELEASED! Featuring a stronger, more rigid design with much less flex overall – a quicker and easier way of mounting/dismounting and still as much adjustability as before! A quick and easy way of mounting and removing your Dashboard / DDU on your Sim Racing Rig, solving the problem of having to manually unscrew it each time. Featuring a universal wheelbase bracket that is compatible with most wheelbases on the market, including: Fanatec, Simagic, Simucube, Moza and more! Dashboard / DDU bracket is also universally designed to suit as many DDU’s as possible, with height and angle adjustments and a super-strong N52 magnet to keep it secure. Easily snap your DDU in and out of the mount in seconds! Easily removable with Magnetic release Height Adjustable Angle Adjustable Universal wheelbase bracket Mounting hardware included (excludes Simucube/VRS/OSW etc style bolts) * MOUNT ONLY. DASHBOARD NOT INCLUDED * #simracing#simrace#simracer#racingsim#simfire
Mike- P6 was leading with three to go and got wrecked when I went to block the middle lane. They went around me. I got sucked backwards through the middle when the outside lane came down they came across my nose from there on. I got multiple wrecks I had over 10 minutes damage three green white checkers had to pit on the final green white checker for fuel restarted 15th somehow someway finish P6 with over 10 minutes damage we’ll take it.
Chris – P wrecked while leading near the end
Tom – P3
John- p5
Wednesday Open -NiS – Martinsville
Chris – P 10. Got a weird black flag for passing before the line when I was told to pass a lap car. Got my lap back. GWC restarted P6 then bedlam…. Finished P10 after getting in a wreck … everyone was wrecking
Thursday Open- NiS – Martinsville
Mike- Pdnf. Got incidental contact with no damage for 10 incident points and then at lab 30. I’m on the inside and the guy on the outside tries to get in behind me and he runs into the back of me and basically right hooked me into the wall. Car not drivable I had to park it.
Official Series
Gen 4
Ellis – P qualify at 18th out of 20 and work my way up to the top five as high as P4, but finished P6 in top split will take it
Which weeks over to Vegas top split 21 cars. Qualified 10th and finish P 11 got what I deserved. I ran out of tires near the end.
Ring Meister
Mike – P in the Pontiac solstice started P7 and finish P2 just didn’t have enough time to get to the leader great race
Started at nine got up to second and then spawn all by myself on the final corner before the long straight. I have no idea what I was doing fell back to 12th and then recovered to finish P9.
Started at 11th eventually got to fourth final lap, catching the guy in front of me. I catch him on the final straight drafting draft by him into the final corners to finish P3. Nice podium.
Started 14th got to the lead by the end of lap one there were four cars fighting for the lead for a while. Eventually, we got down to two I was leading coming into the long straight he drafted by me perfectly. I couldn’t do anything and gave up the win and finished P2. I think I’m learning you can’t be leading at the end. Shout out to listener who recognized me in the race George Lee, four.
Then I started 29th out of 30 and top split. Move my way up pretty quick and got as high as 16th, but finished P 18 got dumped at the end in a chicken fight at the end of the long straight but still creeped at home to finish with a black flag meatball
IMSA
Brad W – P9 LeMans Started p7 but had a huge screen freeze on lap 2 that dropped me from 5th to 12th. I noticed I was getting stutters in practice with the Discord Overlay on. I turned that off and they went away. Come to find out my front haptics USB kept disconnecting/reconnecting and this was causing the freezes. I turned them off and it cleared up. Really strange though. I was off pace from the get go but never able to gain any positions back except due to wrecks ahead and others getting penalties. I need to get the car comfortable in a few sectors to make time.
William – P8- Ran the same timeslot as Brad. Top split and I was one of three people under 3k IR. Messed up quali and started dead last. But still I was embarrassingly slow. 3 seconds off fast guys, a second of ones near me. I have no idea where my pace went when I was just here. I haven’t had a lot of time in the sim over the past 2 weeks so i guess there was some rust, but this was bad. Started P16 and the P8 top split would normally be a good result, but this wasn’t good.
League / Hosted Races
Grass Roots Racing
GTP/GT3 League – LeMans Sprint Race
Brad W – P18 overall p6 in class. Just like the IMSA officials, I’m struggling with pace this week. The car was ok till pitting and after that I lost it in the Porsche Curves. Had to pit for a fast repair, just glad that it was light showing for Pro Drivers.
David – P 6 of 12, was slowest gtp, but didn’t make mistakes
Hosted-
Ellis – chris McGuire hosted B car at Daytona was leading the race with three to go when the guy pushing me, was pushing through the corner and touched the apron and ended up taking me out. This was after he did the same thing that several other people was surprised when the admin did not remove him from the race called him out over the radio
Then the next night supercar is at Michigan I’m in the lead pack bottom lane front row, and some bonehead goes down below the white and then at the end of the street. He just pushes up into me and takes us all out. The admin didn’t remove him immediately, and so I verbally gave him a lashing. It’s ridiculous that people think that’s acceptable even in a hosted race.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
Where did my frames go?
Description
On today’s show we will get you up to speed on the ADAC Sim Racing Expo, see if you have fallen into the iRating trap, Greg tries iRacing Arcade, there is another active shifter coming to the market, is Thermaltake really making sim gear, Sim Lab announces their new wheel base and does your DDU size really matter?
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
On today’s show we sit down with Brett Neupert from Maverick Simulations, find out what was fixed in the 2025 Season 4 Patch 3, is there something wrong with the trees, NASCAR 25 is out, with an AI spotter?, it’s Q4 and we have hardware galore being announced and can you feel the wind?
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
Mike- P wrecked out right before halfway two cars ahead of me hooked each other into the wall and I couldn’t miss it. Wrecked about 10 cars. Rode around for a while, then parked it.
Justin – P rage quit after extensive penalties, resulting from the big wreck.
Wednesday Open -NiS – Talladega
David – P 10 (a open) caught in 3 big ones but even with 6 min of damage at any time was able to stay with pack, finished top 10 with 3 seconds of damage left to repair from a total of about 10 min.
Thursday Open- NiS – Talladega
Mike- P wrecked out too much damage. We’re done on the first green white checker. I was in the top four what it happened in position to win, but couldn’t do it. Had a real bad frame per second problem was as low as 19 frames per second.
Justin – P1- winner winner chicken dinner
Tony – P12
Official Series
Gen 4
Ellis – P9 add Phoenix top split qualifying 13th out of 25. Was involved in several cautions, but no real damage was up to 14 incident points but brought her home to finish P9 for a nice top 10 and top split will take it super fun track and car combination. This is gotta be one of the funnest on the Service Barnone
Start at ninth finish sixth nice clean race I’ll take it
A Fixed
Mike. P dnf. Had a pretty good run going in a caution, free race when I was a second car on the outside pushing and the guy behind me was trying to push me and when I backed off a little bit because my oil was red, he pushed me and dumped me to the wall later I got involved in a different wreck and too much damage we’re done
B Open
John – P23. This one sucked. I was top 5 the whole race. 3 laps to go and got wrecked out due to a dick move by the eventual winner. We were three wide but plenty of room I was on the inside. The car on the outside took a hard left into the right side of the car in the middle. It knocked him into my right side and sent me through the grass and into the wall. I was done.
Ring Meister
Mike – P two more races on Saturday in the IL 15 in the next two more DNF I seem to be getting worse as the week progresses. I did get a P6 earlier
Start a 10th had a good race at the last lab near the end. I would run at 10 two guys in front of me rack. I get by one of them. I get to go buy the other one and he blocked me and wrecked me. Literally beat from the checker. I’m destroyed and can’t finish the race finish p18
Monday night we switched to a new car the ligier JS p320. Start a 22 out of 24 quickly got to 15th, but then a guy spun into the wall and then end up being which wrecked me and I wrecked out.
IMSA
Hall – P 2 had a few good runs with best being p2.
Brad W – P8 Algarve – Just don’t like this track. I qualified p10 and would have a lazy spin in the first lap. Since this is another VERY unpopular track participation was very poor. I think we had an 800iR in the GT3 field. I was quicker than the ones that got by me after the spin and would have to fight for every position on the way back up. I will never understand why when you run someone down from over 5 seconds back in 3 laps they then choose to fight you for two corners. Once clearing them I would gap them by several seconds within a few laps. This track leads to way too many late dives and people chopping your nose. Was not my best finish but will have to do another one for a better chance at points.
William – P6 Imola – Sunday. Top split of 2. Will Weaver in the split with me. Nothing real notable here. Felt about half a second slower than league race earlier in the week even though conditions were similar. Dunno why or how. Maybe could have had 5th without overdriving a few corners in the first sector, and was getting killed off the last turn by a smurf in the same car, but top 3 were 4-6k IR and I had absolutely nothing for them..
League / Hosted Races
Grass Roots Racing
GTP/GT3 League – Recruitment race
Brad W – P wrecked on lap one
David – P7, 25 gtp’s showed up. Managed to evade an unsafe rejoin and had a spat with an entitled gt3 because he is supposed to tell me where i should and shouldn’t pass when I made a safe move just because it made him take a bad line.
Hosted-
Ellis – Chris McGuire hosted INDYCAR at Iowa. Qualified 16 out of 36. wrecked out near the end.
Riley Daytona prototypes at Charlotte oval. Wrecked out.
Then street stocks at Lanier asphalt finish P4
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
Be A Maverick
Description
On today’s show we sit down with Brett Neupert from Maverick Simulations, find out what was fixed in the 2025 Season 4 Patch 3, is there something wrong with the trees, NASCAR 25 is out, with an AI spotter?, it’s Q4 and we have hardware galore being announced and can you feel the wind?
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.
On today’s show find out what Simucube just revealed, who took home the Coke Series title, there is a mod for iRacing, does warming your tires actually work, check out some new shifters, is a belt tensioner worth it and if you started all over again, what would you do different when building your rig?
And remember you can follow along with us on your PC or mobile device in real time as you listen to the show and see for yourself all of the great topics and products we’ll discuss by visiting iracerslounge.com and selecting show notes. Hope to see you there..
Whether you’re just starting out in sim racing or grinding to shave off those final tenths, this video will help you understand exactly where you are in your sim racing journey — and what you need to do to level up.
From spinning out in Survival Mode, to chasing perfection like the top 0.5% alien drivers, we’ll break down the 5 key stages of skill development that every fast sim racer goes through
Stop chasing perfection. You will never have the perfect lap or setup
Chase progress goals. I will brake through this corner better, the lap times will come naturally.
Find the joy in the challenge itself. You are trying to master a craft, work the long game.
INDYCAR Game To Use A Unique Graphics Engine
Why next year's IndyCar game will use a unique game engine, it will share vehicle dynamics tech with this month's NASCAR 25 title.
IMSA E-Sports Global Championship Sign Ups Are Open
Signups for the IMSA Esports Global Championship on iRacing are now open! 🔥 Time Attack Pre-Qualifying kicks off on 6 October – don't miss your chance to secure a spot on the grid.
If any of you guys are interested check out Weekend Warriors racing league. I know and understand the frustration with iPacing lately. I’m frustrated with official racing as well.
Anyway, this is one of the cars they run and there are very few senseless wrecks.
Leave us a review on your favorite podcast platform to make it easier for more listeners to find the podcast. Mention the podcast to your fellow drivers so they don’t miss out, we would appreciate it.
I am able to hit the brake pressure I want all the time… These completely blow all other pedals out of the water with regards to feel consistency smoothness and performance
Tony – Pself spun to many times. Was fast but new harder bumps in 1 & 2 more defined. Kept self spinning on the high side. Saved it a few times but didnt save the last time into the wall ended my night
David – P wrecked by a some not joining safely, protest went through, but dont know his penalty (a open)
Official Series
Gen 4
Ellis – P4 – Atlanta top split. Start at 17th worked my way up to the top five drove my ass off sweating like a pig made no mistakes and brought it home P4.! super proud of that. This car is so hard to drive and be good at.
Top split again started 13 and finished P10 green flag run the whole way no cautions ran my ass off and got what I deserved which was the top 10
Wednesday night started a race right after dinner without starting up all my apps apparently and I had no force feedback so I had to DNF and stop the race after wrecking
Deck started P6 and spun by myself at the end, took off the nose, but was able to finish P7
B Open
Donnie – Charlotte Roval and Las Vegas
Late Model Stock
Donnie – Martinsville and Lanier
Ring Meister
Mike – P started P5 and the Skip barber and finish P5 great race
Next race started at fourth but wrecked out in a foolish move and hit the wall and killed the car DNF
Qualified type top split some guy wants to go side-by-side in the turn one lap one and decide to go over the curbs and wreck the field and I get collected. I can’t even get the turn to.
Monday night we switched to the new car the Dallara IL 15 indy next. Started at the back worked my way up to about 18th and a car in front of me pounded the wall hard. It came back across the track. I had nowhere to go in T-bone dim DNF.
Start a 21st out of 29. And I bring it home P 16 after spending once but not wrecking finally a finish.
Start a 12th out of 22. Got up to seventh by lap one but then spun by myself no damage and was able to finish P6.
Wrecked out in lap, one DNF on the next start
Start at 16th ended up spinning at one point and finishing P 12
Then made my third attempt to qualifying and finally got a lap in a very respectable sub six minutes with a 559 four.
Petite LeMans
Hall p3 ran with Altitude eSports with a listener. We got wrecked out of first start time. Started 2nd and also got wrecked by a gt3 just turning right out of turn7. But made it up to p3. This track is good for me as I was out running 2.5k drivers
IMSA
Hall – P
Ellis – P
Kyle – P
Brad W – P9 (Road Atlanta) started P31 after a horrible qualifying attempt. Settled in and put my head down and was able to keep my nose clean and avoid a lot of the carnage early on. Another big gap between SOF by class.
P6 (Imola) started P11 and was middle of the pack on speed. This track is really easy to pick up off tracks. Was set to finish p7 but was gifted a position due to a penalty from p6. First time I have ever raced here but ready to run a couple more this week.
William – P7- Love this track but can’t seem to catch a break. Got squeezed off twice by people not leaving room exiting a corner when they’re on the inside. LMP2 traffic was also terrible. Not an awful result but should have been better.
P23- Iracing, i’m begging you, please stop putting 1000-1500 rated prototypes in races with a 3k SOF GT3 field. They do not understand how to make a pass. Either its a dive bomb that hits you, or they can’t complete a pass by the time you exit the corner. Listen LMP2s. I promise if you’re not getting alongside coming out turn 6, its faster for BOTH of us if you just wait until coming out of 7. If you’re late, we’re both losing time in the most important corner exit on the course. Had a P2 dive me really late going into 10, basically had to stop to make the corner, really slow on the exit because of this and a GT3 that was already a lap down just doesn’t lift coming out of the corner. Broken suspension on the rear, 12 minutes of damage, first race I haven’t finished in almost a year.
P6- Again can’t catch a break here. Was P3 about 30 min in, cruising to the podium and on pace to catch 2nd before the end of the race when my screen freezes for 10 seconds in turn 10. Luckily it was the slowest part of the track and was able to get it off without hitting anything, but fell to 9th. Also surprised I didn’t get protested for this race because I was done with getting pushed off the track and a guy cleared himself off my nose early in the race and died. Maybe iRacing told him to pound sand. Able to get back to 6th, but killed what should have been best finish in a while.
League / Hosted Races
Elbows Out Racing League (LMP2 and GT3 Wednesday Nights)
William- P7 – Imola – Was extremely slow in quali, should probably have practiced more. Started 16th and because I was so far back got caught up in some lap one shenanigans. Car spun, or got spun, from about 5th and didn’t hold his breaks until he was back on the track. Caught me and the car in front of me with no where to go, not much damage but lots a ton of time, think I fell to 26th or so. Found some pace throughout the race and was able to get a respectable finish. Lapped traffic and lower half of the prototype field definitely seem to be an issue in this league. Lost a bunch of time to them or might have been able to press more. Love Imola, wish I had done better in quali.
Hosted-
Ellis – Chris McGuire hosted old Indy car at new Atlanta started 43rd out of 45 and finished P8. Great run.
87 at Daytona started 14th out of 34 and finish P2. I was right there at the end but didn’t have enough to get there. Great run P2.
Old supercars at Atlanta finish P2 all almost got the win. So close.
Final Thoughts
Words Spoken in Closing Audio Clip -“”Thank you for listening to the iRacers Lounge podcast make sure to go subscribe to us on iTunes, SoundCloud, or Google Play, Facebook & Twitter, See You On The Track .”
TITLE
The best gets better?
Description
On today’s show find out what Simucube just revealed, who took home the Coke Series title, there is a mod for iRacing, does warming your tires actually work, check out some new shifters, is a belt tensioner worth it and if you started all over again, what would you do different when building your rig?
So sit back, relax and join us on the iRacers Lounge Podcast.
iRacers Lounge Podcast is available on iTunes and Apple’s Podcasts app, Stitcher, TuneIn, Google Play Music, Spotify, Soundcloud, Podbean, Spreaker, Podbay, PodFanatic, Overcast, Amazon, and other podcast players.